USE IT ONLY IF YOU ARE AN EXPERIENCED C++ PROGRAMMER
...
if (const auto aimAssist = AvatarPawn->Controller->FindComponentByClass<UUASAimAssistComponent>())
{
const auto rot = aimAssist->GetRotationToCrosshairDirection(InputData.StartTrace, TEXT("AimAssistObstaclesCheck"));
InputData.AimDir = rot.Vector();
InputData.EndAim = InputData.StartTrace + rot.Vector() * WeaponData->GetMaxDamageRange();
}
...