Version 1.1 - Release Notes
Last updated
Last updated
Added two functions in Saver to get or apply save data to storage. You can use it for your own save/load system impelentation
Now, if you're using custom quest class you can add dynamic objectives and rewards to create complicated quests with branching.
You should keep predeclareted data in quest blueprint
After requered events just call ActivateDynamicObjective
or ActivateDynamicReward
functions with index of element in array.
Objective or reward will be added to this quest
BP_QuestWithDynamicObjectives
New quest will be added to example project. You can see how to realize quest with two (or more) branches
Quest has two brances with ways to two different rewards
Quest have events, after dynamic objective or reward was applied
You can get DynamicObjectives from settings by this node.
After dynamic objective activated - it will added to main objectives list